Large City: Slæ̈rn ádæ̈t-ēnt

Slæ̈rn ádæ̈t-ēnt

Slæ̈rn ádæ̈t-ēnt
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionDliqtmechyo Shrublands
Founded1340
Community LeaderLord Khnegmas
Area108 km2 (43 mi2)
Average Yearly Temp-1°C (31°F)
Average Elevation3668 m (12034 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population25458
Population Density235 people per km2 (592 people per mi2)
Town AuraEnchantment
Naming
Native nameSlæ̈rn ádæ̈t-ēnt
Pronunciation/ə˞ˈdæ̝t/ /æ̝nt/
Direct Translation[greedy] [hope]
Translation[Not Yet Translated]

Slæ̈rn ádæ̈t-ēnt (/ə˞ˈdæ̝t/ /æ̝nt/ [greedy] [hope]) is a subtropical Large City located in the Gïtarejé Principality of the Nasdi.

The name Slæ̈rn ádæ̈t-ēnt is derived from the Sylvin language, as Slæ̈rn ádæ̈t-ēnt was founded by Chris, who was culturaly Gnoll.

Climate

Slæ̈rn ádæ̈t-ēnt has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a freezing -24°C (-11°F). Slæ̈rn ádæ̈t-ēnt receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn ádæ̈t-ēnt covers an area of nearly 108 km2 (43 mi2), and an average elevation of 3668 m (12034 ft) above sea level.

Overview

Slæ̈rn ádæ̈t-ēnt was founded durring the early 14th century in winter of the year 1340, by Chris. The establishment of Slæ̈rn ádæ̈t-ēnt was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Slæ̈rn ádæ̈t-ēnt's construction back out of the project. Chris pushed on reguardles, and Slæ̈rn ádæ̈t-ēnt was finished, but starts off as a terible place to live.

Slæ̈rn ádæ̈t-ēnt was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn ádæ̈t-ēnt is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Slæ̈rn ádæ̈t-ēnt is buildings are arranged arrounded highly ordered system of narrow canals streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Slæ̈rn ádæ̈t-ēnt's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Slæ̈rn ádæ̈t-ēnt has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Slæ̈rn ádæ̈t-ēnt’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Slæ̈rn ádæ̈t-ēnt possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn ádæ̈t-ēnt has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn ádæ̈t-ēnt has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn ádæ̈t-ēnt. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn ádæ̈t-ēnt's parks.

Slæ̈rn ádæ̈t-ēnt has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn ádæ̈t-ēnt.

Slæ̈rn ádæ̈t-ēnt has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn ádæ̈t-ēnt has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn ádæ̈t-ēnt has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn ádæ̈t-ēnt has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn ádæ̈t-ēnt has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn ádæ̈t-ēnt has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn ádæ̈t-ēnt has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn ádæ̈t-ēnt's public wards, blessings, and other arcane systems.

Slæ̈rn ádæ̈t-ēnt has an Arcane Academy which provides higher education in the arcane sciences.

Slæ̈rn ádæ̈t-ēnt possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn ádæ̈t-ēnt's grid is powered by mana accumulators.

Slæ̈rn ádæ̈t-ēnt's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn ádæ̈t-ēnt has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn ádæ̈t-ēnt has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn ádæ̈t-ēnt has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn ádæ̈t-ēnt's natural decorations nor waterways.

Slæ̈rn ádæ̈t-ēnt has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn ádæ̈t-ēnt has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn ádæ̈t-ēnt has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn ádæ̈t-ēnt's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Slæ̈rn ádæ̈t-ēnt vermin leave small tokens in payment for food taken.

The Lynx (Cat, Great) near Slæ̈rn ádæ̈t-ēnt are known to be almost tame, such that they can be put to domestic use.

Slæ̈rn ádæ̈t-ēnt's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Abjuration energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 51
  • Farmers: 70
  • Farm Laborer: 141
  • Hunters: 87
  • Milk Maids: 68
  • Ranchers: 32
  • Ranch Hands: 71
  • Shepherds: 62
    • Farmland: 102850 m2
    • Cattle and Similar Creatures: 6364
    • Poultry: 76374
    • Swine: 5091
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2545

Craftsmen

  • Arms and Toolmakers: 51
  • Blacksmiths: 60
  • Bookbinders: 32
  • Buckle-makers: 35
  • Cabinetmakers: 55
  • Candlemakers: 82
  • Carpenters: 83
  • Clothmakers: 65
  • Coach and Harness Makers: 27
  • Coopers: 72
  • Copper, Brass, Tin, Zinc, and Lead Workers: 35
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 62
  • Farrier: 154
  • Furriers: 16
  • Glassworkers: 90
  • Gunsmiths: 53
  • Harness-Makers: 24
  • Hatters: 52
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 65
  • Locksmiths: 26
  • Matchstick makers: 39
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 31
  • Paper Workers: 39
  • Plasterers: 35
  • Pursemakers: 46
  • Roofers: 26
  • Ropemakers: 24
  • Rugmakers: 23
  • Saddlers: 50
  • Scabbardmakers: 52
  • Scalemakers: 26
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 83
  • Tailors: 175
  • Tanners: 30
  • Upholsterers: 35
  • Watchmakers: 35
  • Weavers: 70
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 35
  • Booksellers: 38
  • Butchers: 66
  • Chandlers: 65
  • Chicken Butchers: 73
  • Entrepreneurs: 24
  • Fine Clothiers: 60
  • Fishmongers: 62
  • Florists: 15
  • Potion Sellers: 44
  • Resellers: 90
  • Spice Merchants: 34
  • Wine-sellers: 53
  • Wheelwright: 36
  • Woodsellers: 25

Service workers

  • Bakers: 121
  • Barbers: 118
  • Coachmen: 37
  • Cooks: 121
  • Doctors: 55
  • Gamekeepers: 39
  • Grooms: 21
  • Hairdressers: 87
  • Healers: 71
  • Housekeepers: 68
  • Housemaids: 115
  • House Stewards: 68
  • Inns: 23
  • Laundry maids: 48
  • Maidservants: 84
  • Nursery Maids: 48
  • Pastrycooks: 90
  • Restaurateur: 101
  • Tavern Keepers: 133

Specialized Laborer

  • Ashworkers: 36
  • Bleachers: 22
  • Chemical Workers: 14
  • Coal Heavers: 51
  • In-Town Couriers: 59
  • Long Haul Couriers: 55
  • Dockyard Workers: 54
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 66
  • Millers: 59
  • Miners: 57
  • Oilmen and Polishers: 38
  • Postmen: 56
  • Pure Finder: 34
  • Skinners: 74
  • Sugar Refiners: 14
  • Tosher: 38
  • Warehousemen: 87
  • Watercarriers: 53
  • Watermen, Bargemen, etc.: 70

Skilled Laborers

  • Accountants: 32
  • Alchemist: 38
  • Clerk: 53
  • Dentists: 26
  • Educators: 71
  • Engineers: 34
  • Gardeners: 25
  • Mages: 19
  • Plumbers: 26
  • Pharmacist: 29
  • Professors: 11
  • Scientists: 19
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 35
  • Civil Clerks: 65
  • Civic Iudex: 27
  • Consultants: 16
  • Exorcist: 60
  • Fixers: 29
  • Kami Clerk: 49
  • Landlords: 47
  • Lawyers: 30
  • Legend Keepers: 41
  • Militia Officers: 231
  • Monks, Monastic: 79
  • Monks, Civic: 84
  • Historian, Oral: 55
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 55
  • Priests: 90
  • Rangers: 34
  • Rat Catchers: 39
  • Scholars: 39
  • Spiritualist: 50
  • Slayers: 14
  • Storytellers: 83
  • Military Officers: 74

Cottage Industries

  • Brewers: 70
  • Comfort Services: 115
  • Enchanters: 27
  • Herbalists: 29
  • Jaminators: 90
  • Needleworkers: 87
  • Potters: 42
  • Preserve Makers: 70
  • Quilters: 35
  • Seamsters: 141
  • Spinners: 68
  • Tinker: 28
  • Weaver: 63

Artists

  • Actors: 26
  • Architects: 9
  • Bards: 41
  • Costumers: 15
  • Dancers: 31
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 26
  • Inlayers: 24
  • Musicians: 70
  • Painters, Art: 13
  • Playwrights: 26
  • Sculptors, Art: 22
  • Wood Carvers: 84
  • Writers: 84

Produce Industries

  • Butter Churners: 84
  • Canners: 70
  • Cheesmakers: 90
  • Ice Merchants: 11
  • Millers: 51
  • Picklers: 43
  • Smokers: 33
  • Stockmakers: 28
  • Tobacconists: 38
  • Tallowmakers: 54

9531 of Slæ̈rn ádæ̈t-ēnt's population work within a Foundational Occupation.

14655 of Slæ̈rn ádæ̈t-ēnt's population do not work in a formal occupation, but do contribute to the local economy. 1272 (5%) are noncontributers.

Points of Interest

Slæ̈rn ádæ̈t-ēnt is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Slæ̈rn ádæ̈t-ēnt is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century an up-welling of water from beneath the earth caused Brook Marin to surge and overflow its banks. The resulting flood was isolated to the area around Slæ̈rn ádæ̈t-ēnt, which was swallowed by the waters for several days. Slæ̈rn ádæ̈t-ēnt lost 113 people, 115 livestock, and 64 buildings in the disaster. The disaster is remembered as the Horror Drownings.

History